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Recharge Rates

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Recharge Rates
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Myths n' Wraiths
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PostPosted: Tue Jun 12, 2007 10:21 am    Post subject: Recharge Rates Reply with quote
 
Here some work I have been doing in order to come up with Wraith's post Issue 9 build. This set up is centered around recharge rates since the majority of a regen's defensive powers are click powers.

I know Perma-Dull Pain is a thing of the past. You have to hit the recharge cap of %300 to get it but I can come pretty close without infringing on my damage or utility powers too much.

I have the following bonus sets planned out and for the most part completed.

Combat Jumping: Luck of the Gambler %7.5
Weave: Luck of the Gambler %7.5
Reconstruction: Doctored Wounds %5.
Dull Pain: Doctored Wounds %5
Touch of Fear: Gimpse of the Abyss %5... i think.
Shadow Punch: Crushing Impact %5
Instant Healing: Regnerative Tissue %5 (that may change)

.075+.075+.05+.05+.05+.05+.05=.40

I am projecting only two Luck of the Gamblers becuase I dont think I can slot more than one per defense power. Then there is that annoying rule of not having more than five of any one bonus, I.E. five %5 or five %7.5

With this build I would have the following recharge rates.
(all done using the formula Recharge Rate=original rate / 1+bonus)
Shadow Punch
If I give all my powers a generic %98 recharge rate for enhancement bonus then I get the following numbers.

Touch of Fear 3.36
Midnight Grasp 6.30
Reconstruction 25.21
Dull Pain 151.26
Instant Healing 273.1
Revive 126.05 (not that I sue this one that often... really Embarassed )
Moment of glory 420.17 (I seriously dont use this one but thought Iwould throw it in for GP.)

Hasten Would add another %30 but to be honest, I just dont want to take the power. I am currently using Fighting, Fitness Health and Leaping. I could drop the Fintness pool but I like the added travel bonus, In PvP it really helps.

I will just have to give this build a little while to grow on me, see where I can sneak in a few more recharge bonus doohikies and see how it goes.


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Myths n' Wraiths
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PostPosted: Tue Jun 12, 2007 11:08 am    Post subject: Reply with quote
 
Found this on the forums... just got to figure out how toi make it work for a DM.


Quote:

Yep, it's possible. Look at the buff bar - you'll see dull pain overlap. Note that there are no external buffs applied (no speed boost, no AM), and I'm not using a +rech accolade like Geas.

When I got my last piece of Positron's Blast last night, I completed a goal to see if this was possible again. Please note that this is my actual live build and not some theoretical musings. I still have some optimizations left such as getting one more Numina's and a second complete set of Positron's blast for energy torrent. I also have place holder enhancements in laser beam eyes (which I'll replace with a Nuc) and in Positron's blast in throw spines (which I'll replace with the +energy damage proc IO). However, the build is largely done and my goal of having perma-dull pain again is finally realized (dull pain overlaps very briefly).

Here's a screenshot of my enhancement screen.

Below is my current build (flaws and place holders and all). Note: I'm spec'ing primarily for PvP and so any +regen and +hps set bonuses I get are just gravy. The build is built entirely for recharge - quick charging attacks, quick charging reconstitution and perma dull pain. I also only have about a 5 second gap between hasten firing.

I'd also like to mention that this build was achieved through a bit of luck, quite of bit of shrewd buying and selling at the CH and some grinding. I didn't do a lot of speed Katie Hanon runs, because the bottleneck a lot of times was rare salvage not recipes. I did run Statesman TFs and quite few respec TFs and aggressively hunted magic dropping enemies. I started issue 9 with a little less than 14 million influence - hardly rich by level 50 standards, due to giving most of it away to SG mates. And I'm certainly not by any means an obsessive player...I work full time and my play time is limited. What am I implying with that? Well, that it is possible to get a very close to completely IO'ed build with some shrewd playing.

Here's the build...

Hero Plan by Mids' Hero Designer 1.152
http://www.onthejazz.co.uk/hu/mhd.php

Hevestia IO-Current: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 1: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(23), Numna-Heal/Rchg:50(42), Heal-I:50(43)
Level 2: Reconstruction -- RechRdx-I:50(A), Dct'dW-Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal/EndRdx:50(36), Dct'dW-Heal:50(37)
Level 4: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(5), EndMod-I:50(5)
Level 6: Build Up -- HO:Membr(A), HO:Membr(7), HO:Membr(7)
Level 8: Impale -- HO:Nucle(A), HO:Centri(9), HO:Centri(9), Acc-I:50(21), RechRdx-I:50(21), RechRdx-I:50(37)
Level 10: Dull Pain -- Heal-I:50(A), Dct'dW-Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal:50(36), Dct'dW-Heal/EndRdx:50(36)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Jump-I:50(13)
Level 14: Super Jump -- ULeap-EndRdx:50(A), ULeap-Jump:50(15), ULeap-Stlth:50(15)
Level 16: Integration -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(17), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(46), Dct'dW-Heal/EndRdx/Rchg:50(50)
Level 18: Hurdle -- Jump-I:50(A), Jump-I:50(19)
Level 20: Swift -- Run-I:50(A), Run-I:50(50)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Ripper -- HO:Nucle(A), Sciroc-Acc/Dmg:50(27), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Rchg:50(31), EndRdx-I:50(37)
Level 28: Instant Healing -- Dct'dW-Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal/Rchg:50(29), Dct'dW-EndRdx/Rchg:50(43), Dct'dW-Heal:50(43)
Level 30: Super Speed -- Run-I:50(A)
Level 32: Throw Spines -- HO:Nucle(A), Posi-Acc/Dmg:50(33), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(34), Posi-Acc/Dmg/EndRdx:50(34)
Level 35: Challenge -- Taunt-I:50(A)
Level 38: Intimidate -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(39), Abys-Acc/EndRdx:50(39), Abys-Fear/Rng:50(39), Abys-Acc/Fear/Rchg:50(40)
Level 41: Focused Accuracy -- HO:Enzym(A), HO:Enzym(42), HO:Enzym(42)
Level 44: Laser Beam Eyes -- Ruin-Acc/Dmg:40(A), Decim-Acc/Dmg:40(45), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/Dmg/Rchg:40(46), Decim-Build%:40(46)
Level 47: Energy Torrent -- Acc-I:50(A), Acc-I:50(4Cool, Dmg-I:50(4Cool, Dmg-I:50(4Cool, AirB'st-Dmg/EndRdx:50(50)
Level 49: Acrobatics -- EndRdx-I:50(A)



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PostPosted: Tue Jun 12, 2007 1:08 pm    Post subject: Reply with quote
 
SR has the best shot at perma-Hasten, I think there is only a few sends when its not even on when properly slotted.

I say screw hasten if you can go for more utility.

With Occam's Razar I dropped Stealth after spending 3 Mil on Stealth IO for leaping which I slotted in Combat Jumping. I picked up Aid Other, for the Aid Self route.

With slotting two of certain sets I can achieve a approx. 100% increase in his Regen rate.

Issue 9 is awesome! The only problem its takes patience to truly tap the power of the martkets. Instant gratification comes with a hefty price tag.


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Myths n' Wraiths
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PostPosted: Tue Jun 12, 2007 1:57 pm    Post subject: Reply with quote
 
I also picked up a Stealth IO but put it in my SJ instead of combat jumping. I have to say, the graphics are a little anoying but well worth it.

You are certainly right about the SR having a leg up in the recharge department. *shrugs* one more reason to put some time into leveling Anarcy. Recently all I have been doing is logging on with Myth. just long enough to see if anyone i know is on then switching back to Wraith who has been doing NOTHING but running back and forth between RV and the WW in Atlas.

And ohh the beauties of Aid self. I took stimulate rather than Aid Other though. Didn't want the guilty concious after chosing to pound some minion rather than healing a squishy in need. Twisted Evil

I certainly hope I can avoid using Hasten but after looking at this build I am not so sure I will be able to if I truely want Perma-dull Pain. I guess the question is, is redesigning my build to take the speed pool worth the ten second (or so) down time. Ten seconds is enough to MAYBEE get me killed some time... but thats what revive is for right. The kicker is a ten second recharge difference in Dull Pain equals about twenty seconds difference in Instant Healing. There be the bonus.

I am in Florida ATM and cant log on to scour my resorces and come up with alternatives but I will the first chance I get.


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PostPosted: Wed Jun 20, 2007 1:45 pm    Post subject: Reply with quote
 
Here is what I came up with. According to Mids it will give me the recharge rate I need for perma Dull Pain. I dropped Medicine but with REcon up in less than 20 secs I dont think it will be a problem.

Level 1: Smite -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:53(3), C'ngImp-Acc/Dmg/Rchg:53(7), Dmg-I:50(31), C'ngImp-Dmg/EndRdx/Rchg:53(33)
Level 1: Fast Healing -- Numna-Regen/Rcvry+:53(A), RgnTis-Regen+:30(45), Numna-Heal:50(46), Dct'dW-Heal:30(46)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg:53(A), Dmg-I:50(7), Sciroc-Dmg/Rchg:53(11), Sciroc-Acc/Rchg:53(11), Sciroc-Acc/Dmg/EndRdx:53(27), Sciroc-Dam%:53(42)
Level 4: Reconstruction -- Heal-I:50(A), Dct'dW-EndRdx/Rchg:53(5), Dct'dW-Heal/Rchg:53(5), Dct'dW-Heal/EndRdx/Rchg:53(9), Dct'dW-Heal:53(9), Dct'dW-Rchg:53(17)
Level 6: Shadow Punch -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:50(19), C'ngImp-Dmg/Rchg:53(21), C'ngImp-Acc/Dmg/Rchg:53(23), Dmg-I:50(40), C'ngImp-Dmg/EndRdx/Rchg:53(40)
Level 8: Combat Jumping -- LkGmblr-Rchg+:53(A), LkGmblr-Def:50(29)
Level 10: Dull Pain -- Heal-I:50(A), Dct'dW-EndRdx/Rchg:53(13), Dct'dW-Heal/Rchg:53(13), Dct'dW-Heal/EndRdx/Rchg:53(15), Dct'dW-Heal:53(17), Dct'dW-Rchg:53(19)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(25)
Level 14: Super Jump -- ULeap-EndRdx:53(A), ULeap-Jump:53(31), ULeap-Stlth:53(40)
Level 16: Integration -- Numna-Heal:53(A), Dct'dW-Heal:53(25), Numna-Heal/EndRdx:30(27), Heal-I:50(33), Heal-I:50(33), Heal-I:50(34)
Level 18: Touch of Fear -- Abys-Acc/Rchg:53(A), Abys-EndRdx/Fear:53(34), Abys-Fear/Rng:53(4Cool, Abys-Acc/Fear/Rchg:53(4Cool, Abys-Dam%:53(50)
Level 20: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
Level 22: Hurdle -- Jump-I:50(A), Jump-I:50(50)
Level 24: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(46), Numna-Heal:50(4Cool
Level 26: Soul Drain -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 28: Instant Healing -- Dct'dW-Rchg:53(A), Numna-Heal/EndRdx:30(29), Numna-EndRdx/Rchg:53(31), Numna-Heal/Rchg:53(34), Numna-Heal/EndRdx/Rchg:53(37), Numna-Heal:53(37)
Level 30: Boxing -- RechRdx-I:50(A)
Level 32: Tough -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(37), ImpSkn-EndRdx/Rchg:30(39), ImpSkn-ResDam/EndRdx/Rchg:30(39), ImpSkn-Status:30(39)
Level 35: Midnight Grasp -- Mako-Acc/Dmg:53(A), Mako-Dmg/EndRdx:53(36), Mako-Dmg/Rchg:53(36), Dmg-I:50(36), Mako-Acc/Dmg/EndRdx/Rchg:53(42), Mako-Dam%:53(43)
Level 38: Weave -- LkGmblr-Rchg+:53(A), LkGmblr-Def:53(43), LkGmblr-Def/EndRdx/Rchg:53(43), LkGmblr-Def/EndRdx:53(45), DefBuff-I:50(45)
Level 41: Focused Accuracy -- EndRdx-I:50(A)
Level 44: Stamina -- EndMod-I:50(A), EndMod-I:50(50)
Level 47: Resilience -- ImpSkn-Status:30(A)
Level 49: Revive -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

[/code]


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PostPosted: Thu Jun 21, 2007 7:59 am    Post subject: Reply with quote
 
Quote:

Level 1: Smite -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:53(3), C'ngImp-Acc/Dmg/Rchg:53(7), Dmg-I:50(31), C'ngImp-Dmg/EndRdx/Rchg:53(33)
Level 1: Fast Healing -- Numna-Regen/Rcvry+:53(A), RgnTis-Regen+:30(45), Numna-Heal:50(46), Dct'dW-Heal:30(46)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg:53(A), Dmg-I:50(7), Sciroc-Dmg/Rchg:53(11), Sciroc-Acc/Rchg:53(11), Sciroc-Acc/Dmg/EndRdx:53(27), Sciroc-Dam%:53(42)
Level 4: Reconstruction -- Heal-I:50(A), Dct'dW-EndRdx/Rchg:53(5), Dct'dW-Heal/Rchg:53(5), Dct'dW-Heal/EndRdx/Rchg:53(9), Dct'dW-Heal:53(9), Dct'dW-Rchg:53(17)
Level 6: Shadow Punch -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:50(19), C'ngImp-Dmg/Rchg:53(21), C'ngImp-Acc/Dmg/Rchg:53(23), Dmg-I:50(40), C'ngImp-Dmg/EndRdx/Rchg:53(40)
Level 8: Combat Jumping -- LkGmblr-Rchg+:53(A), LkGmblr-Def:50(29)
Level 10: Dull Pain -- Heal-I:50(A), Dct'dW-EndRdx/Rchg:53(13), Dct'dW-Heal/Rchg:53(13), Dct'dW-Heal/EndRdx/Rchg:53(15), Dct'dW-Heal:53(17), Dct'dW-Rchg:53(19)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(25)
Level 14: Super Jump -- ULeap-EndRdx:53(A), ULeap-Jump:53(31), ULeap-Stlth:53(40)
Level 16: Integration -- Numna-Heal:53(A), Dct'dW-Heal:53(25), Numna-Heal/EndRdx:30(27), Heal-I:50(33), Heal-I:50(33), Heal-I:50(34)
Level 18: Touch of Fear -- Abys-Acc/Rchg:53(A), Abys-EndRdx/Fear:53(34), Abys-Fear/Rng:53(48 ), Abys-Acc/Fear/Rchg:53(48 ), Abys-Dam%:53(50)
Level 20: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
Level 22: Hurdle -- Jump-I:50(A), Jump-I:50(50)
Level 24: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(46), Numna-Heal:50(48 )
Level 26: Soul Drain -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 28: Instant Healing -- Dct'dW-Rchg:53(A), Numna-Heal/EndRdx:30(29), Numna-EndRdx/Rchg:53(31), Numna-Heal/Rchg:53(34), Numna-Heal/EndRdx/Rchg:53(37), Numna-Heal:53(37)
Level 30: Boxing -- RechRdx-I:50(A)
Level 32: Tough -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(37), ImpSkn-EndRdx/Rchg:30(39), ImpSkn-ResDam/EndRdx/Rchg:30(39), ImpSkn-Status:30(39)
Level 35: Midnight Grasp -- Mako-Acc/Dmg:53(A), Mako-Dmg/EndRdx:53(36), Mako-Dmg/Rchg:53(36), Dmg-I:50(36), Mako-Acc/Dmg/EndRdx/Rchg:53(42), Mako-Dam%:53(43)
Level 38: Weave -- LkGmblr-Rchg+:53(A), LkGmblr-Def:53(43), LkGmblr-Def/EndRdx/Rchg:53(43), LkGmblr-Def/EndRdx:53(45), DefBuff-I:50(45)
Level 41: Focused Accuracy -- EndRdx-I:50(A)
Level 44: Stamina -- EndMod-I:50(A), EndMod-I:50(50)
Level 47: Resilience -- ImpSkn-Status:30(A)
Level 49: Revive -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



Fixed those Emoticons for ya.

Curious, in Instant healing you have one Doctored Wounds. Does that have a bigger boost then a Healing IO of the same level?


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PostPosted: Thu Jun 21, 2007 8:16 am    Post subject: Reply with quote
 
Hrmmm, no it doesn't. At least not according to Mids. Numinas Con' heal IO is more effective than a regular IO so I had assumed DW's would be too. Good eye Ock. Thank you.

The market seems a bit inflated after the Double XP weekend and I only have about 8mil. So it will be a while before I can put this build into full play Crying or Very sad


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PostPosted: Thu Jun 21, 2007 1:15 pm    Post subject: Reply with quote
 
i am not surprised the market is inflated. Faster quicker influence feeds the instant gratification and wallets of those willing to spend their swiftly gather newfound monies.

The market should return to normal soon.

I am sure events like that will spike the market upwards.

Also I would reconsider all single IOs from sets. Some of their salvage could be rarer to get and you end up spending a lot more for what could have been common IO. Unless you want to use all sets IOs, which of course is up to you and I can see the bragging right in that.

ADMENDMENT:

Actually what I am refering too is single aspect IOs from sets. Dual or triple abilty IOs do indeed have a reason to be placed one in a power. Occam's Razar has four Def/End from four different sets in his defensives. It turns a 50+ Defense and 38 Endurance Redux into a 50 Defense 85 EndRdx IIRC. Very nice.



Last edited by Ockham on Thu Jun 21, 2007 1:33 pm; edited 1 time in total

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PostPosted: Thu Jun 21, 2007 1:29 pm    Post subject: Reply with quote
 
In most cases, when I used single IO's from sets it was for the bonus they give. +Recovery, regnerations, Mez protection or Recharge rate. Something of the like. Theoreticaly they will be the last items purchased and added to the build. The doctored wounds I will take out and i swithced a slot from integration to Fast healing becuase ED had me cap out in the former and I could get better regen by placing it in the latter.


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PostPosted: Thu Jun 21, 2007 1:36 pm    Post subject: Reply with quote
 
I think the true power of IOs is the duals/triples/quad. ability affecting enhancements. They basically offer more slotting with less slots.

In Occ. Rzr example above I have basically slotted six slots worth of bonus into four.


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PostPosted: Thu Jun 21, 2007 2:50 pm    Post subject: Reply with quote
 
This is true, most IO sets give you the benefits of about 9 SO's crammed into six slots. But my one slotted Resiliance for instance has a single IO from a set which gives it NO res boost at all. It does however give it +30 res to tatus effect... all the time... even when my toggles are down. Add that to the same IO that is in tough and the Status protection from Resiliance itself and I have increadible status protection before I even turn Integration on.

The beauty of IO's I guess. There is just SOOOOO many ways to slot your toons now and none ar wrong. Some are better than others but even if the slotting is drasticaly different the difference in performance is marginal depending on the task at hand.

My current build is not nearly as effective as this one I am planning, but it uses IO sets and is easily twice as effective as my PRE Issue9 one. I mean I can take a pill box without using Dull Pain or instant healing... thats crazy. I8 I if those powers werent up I couldn't go in with my heavy till he either had the agroo of three of the turrets or there were only two left.

Not to mention that things can be done cheaply or you can blow multi millians. This planned build will probably going to run around 150mil to 200mil with the market where it is whereas my current build only cost about 20 to 30 mil, and as I mentioned, it is no slouch. He may never hit the mark exactly becuase of the shortage of supply on many of the items (+regen IO's in particular from numina set and regenrative tissue) but the end result would be worth it.


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fixit
God-like Powers


Joined: 01 May 2006
Posts: 605
Location: Utah

PostPosted: Fri Jun 29, 2007 2:17 pm    Post subject: Reply with quote
 
man, you guys dont fool around. When you monkey, you REALLY monkey!


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Myths n' Wraiths
Freedom Phalanx Founding Member


Joined: 26 Apr 2006
Posts: 831
Location: I give a crap too ;) .

PostPosted: Fri Jun 29, 2007 6:55 pm    Post subject: Reply with quote
 
boys and their toys Wink


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