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Create your own missions

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Create your own missions
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Ockham
Freedom Phalanx Founding Member


Joined: 25 Apr 2006
Posts: 877
Location: I give a crap!

PostPosted: Mon Apr 28, 2008 1:36 pm    Post subject: Create your own missions Reply with quote
 
Ahem... i find this quite big news.

Quote:

A Message From Positron – 4 Year Anniversary!
#10685737 - 04/28/08 12:06 PM Edit Reply Quote Quick Reply



Four years.

I will say that again in case you misread it.

Four years.

I am pleased beyond all belief that this game continues to prosper four years into its life. Our community is stronger than ever, the game as a whole is stronger than it ever has been, and the future for the game, as well as the franchise is extremely bright.

When I look back upon the game that we shipped in 2004, I can’t help but look at all the things that were missing from it. Things we added immediately, and things we added recently. Badges were not in the initial launch. Heck, level 41 to 50 were not shipped with City of Heroes! As the game has progressed, I think we have added more free features with our updates than any other MMO on the planet. Multiple zones, missions, features and systems have been added to the base game over the past four years, making the game better and better with every update.

Every time I visit the Tailor in the game, I say to myself “Heh, I couldn’t even change my costume when City of Heroes launched.” Every time I Exemplar down to play content with my lower level friends, I note that this too was not a feature in the game four years ago. Now I actively seek out Inventions and Recipes both in missions and on the Black Market. The Invention System worked out very well for both City of Heroes and City of Villains, and was not part of the plan when we were finishing up CoH in the first quarter of 2004. Just over this last six months we’ve also added our Ouroboros Flashback System, Weapon Customization, and more quality of life features than the game had ever seen (until Issue 12).

That’s not to say we haven’t been without our missteps. We’ve implemented a couple things imperfectly (Epic Archetypes and Enhancement Diversification come to mind), which caused a lot of headaches for us down the road. I can’t promise that we will never make mistakes, but I will say we will do our best to ensure that we don’t repeat them.

I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.

In the end I just want to send out a thanks to all of the players of City of Heroes and City of Villains. Everyone, from the veterans who have been with this game since it launched (and even earlier for some beta testers!) to the users who just subscribed last week, have made this the most fun game to work on in my seventeen years in the industry. I look forward to reviewing our accomplishments this time next year when we celebrate our 5th anniversary!

- Lead Designer, Matt Miller (Positron)


To highlight the four years of City of Heroes gaming, we bring you some fun facts about the game.

Since City of Heroes launched:

More than 32 million characters created – that’s 4 times the population of New York City!

Players have spent a combined 292 centuries playing City of Heroes and City of Villains

More than 100 million items have been traded through the consignment (auction) houses since they were launched in 2007.

Additional items of interest include:

Most Popular Origins
Mutant (25%)
Magic (24%)
Natural (21%)

Most Popular Archetypes
Hero: Blaster
Villain: Mastermind

Most Popular Travel Powers
Fly (34%)
Super Jump (30%)

Most Traded Item (via Consignment House)
Base Salvage: Alien Tech Salvage

Most Wealthy Archetypes
Heroes: Scrappers
Villains: Brutes



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Ockham
Freedom Phalanx Founding Member


Joined: 25 Apr 2006
Posts: 877
Location: I give a crap!

PostPosted: Mon Apr 28, 2008 1:39 pm    Post subject: Reply with quote
 
I have always toyed with writing a story arc in for Collusions of Grandeur.

I may just do that now.

Mr. Green


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Tog
Hero


Joined: 03 Oct 2007
Posts: 85
Location: Northern Utah

PostPosted: Mon Apr 28, 2008 2:21 pm    Post subject: Reply with quote
 
[LesNessman] Oooooo [/lesNessman]


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Guide for new players is now (mostly) updated for Issue 12. Link is the website in my profile.
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Myths n' Wraiths
Freedom Phalanx Founding Member


Joined: 26 Apr 2006
Posts: 832
Location: I give a crap too ;) .

PostPosted: Tue Apr 29, 2008 5:53 am    Post subject: Reply with quote
 
So the first thing that comes to my mind is, 'Can I make a mission that, if failed, would spawn Babbage in Atlas Park right under Atlas?' Cuz I would fail that mission daily Twisted Evil


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Tropic
Site Admin


Joined: 25 Apr 2006
Posts: 302
Location: Florida

PostPosted: Tue Apr 29, 2008 12:57 pm    Post subject: Reply with quote
 
Or maybe a revolving spawn of the monsters that never pop up - Adamastor, Babbage, Jurasik, Jack in Irons, Nellie, etc.

And they give the appropriate badge!

Trop

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Ulgulanoth



Joined: 03 Apr 2008
Posts: 8

PostPosted: Thu May 01, 2008 11:08 am    Post subject: Create your own missions Reply with quote
 
it would be a great way to re-create the stories here in the actual game, i see the entier shadow of the league being made into a set of missions Twisted Evil

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